![]() Halfling characters and small races such as goblins cannot use this weapon. This crossbow is a two-handcd weapon the wielder of the weapon may not use a shield and always loses individual initiative to characters not using a two-handed weapon. It also requires two hands to load, but only one to fire. Halflings and small non-humans such as goblins cannot use this weapon.Ĭrossbow, Light - This weapon is similar to the heavy crossbow, but smaller. This crossbow is a two-handed weapon the wielder of the weapon may not use a shield and always loses individual initiative to characters not using a two-handed weapon. A character with 18 strength can draw back the string with one hand and fire every round, but weaker characters must point the crossbow nose-down on the ground, brace it with one foot, and draw back the string with both hands in order to reload it they can only fire it once every two rounds. Heavy crossbows are bulky, requiring two hands to use, and are slow to reload. Heavy Crossbow - Damage: 2d4 Range: 80/160/240 Cost: 50 gp Encumbrance: 80 cn (8 lbs) Rate of Fire: 1 / 2 rounds (requires a full round to reload after each shot, negating the ability to attack every round).ĭescription: Crossbow, Heavy - This is a missile weapon consisting of a tough bow (like a small bow, bur smaller and sometimes made of metal) laid crosswise across a stock with a trigger. Stats in Original D&D: Light Crossbow - Damage: 1d6 Range: 60/120/180 Cost: 30 gp Encumbrance: 50 cn (5 lbs) Rate of Fire: 1 / round Name: Light Crossbow Type: Simple Ranged Weapon Range: 80/320 Cost: 25 gp Weight: 5 lbs Damage: 1d8 piercingĭescription: Proficiency with this weapon allows you to add your proficiency bonus to the attack roll for any attack you make with it. Stat Block: Name: Heavy Crossbow Type: Martial Ranged Weapon Range: 100/400 Cost: 50 gp Weight: 18 lbs Damage: 1d10 piercing Image Credit (c) NadineDoerle on pixabay ![]() Combat Saturday - Crossbow (Heavy or Light)
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